Child of Light has a crafting system based on combining different types of oculi to create either more powerful versions of the same type, or to create entirely new types of oculi. This guide will walk you through all possible combinations, including all of the various stats for each type.
There’s a few rules for crafting oculi. First, you must combine the same “quality” of oculi. There’s four qualities (from worst to best): Rough, Tumbled, Faceted and Brilliant. Moving from one quality of oculi to the next tier up is the same for any color – combine three of the previous tier to gain one oculi of the next tier. For example, if you have three Rough Sapphires, you can combine them to receive one Tumbled Sapphire.
Basic Combinations
You can also combine different types of oculi (remember that they must be of the same quality) to create new colors of oculi. There’s three base oculi: Sapphire, Ruby and Emerald. Combining you can combine these gems in various combinations to create new types as described in the following table:
Oculi 1 |
Oculi 2 |
Oculi 3 |
Result |
Ruby |
Sapphire |
|
Amethyst |
Sapphire |
Emerald |
|
Tourmaline |
Ruby |
Emerald |
|
Citrine |
Sapphire |
Ruby |
Emerald |
Diamond |
Again, these new types of oculi can be combined in groups of three of the same type to upgrade to the next tier.
Advanced Combination
From here, you can take these special oculi and combine *them* to get yet another type:
Oculi 1 |
Oculi 2 |
Oculi 3 |
Result |
Amethyst |
Citrine |
Tourmaline |
Onyx |
Advanced Combination 2
You can go one step further by combining a Diamond and an Onyx:
Oculi 1 |
Oculi 2 |
Oculi 3 |
Result |
Diamond |
Onyx |
|
Spinel |
Final Combination
The “ultimate” stone is called the princess stone. This one has one additional rule – you must combine three brilliant versions of the following stones:
Oculi 1 |
Oculi 2 |
Oculi 3 |
Result |
Brilliant Diamond |
Brilliant Onyx |
Brilliant Spinel |
Princess Stone |
Each of these different types of oculi give different effects per equipment slot. These effects are:
Ruby
|
Rough |
Tumbled |
Faceted |
Brilliant |
Weapon |
Adds fire damage to melee attacks |
Adds fire damage and increases attack power by 8% |
Adds fire damage and increases attack power by 12% |
|
Armor |
Increases fire resistance by 8% |
Increases fire resistance by 14% |
Increases fire resistance by 18% |
|
Timeline |
+4 Max HP |
+8 Max HP |
+12 Max HP |
|
Sapphire
|
Rough |
Tumbled |
Faceted |
Brilliant |
Weapon |
Adds water damage to melee attacks |
Adds water damage and increases attack power by 8% |
Adds water damage and increases attack power by 12% |
Adds water damage and increases attack power by 16% |
Armor |
Increases water resistance by 8% |
Increases water resistance by 14% |
Increases water resistance by 18% |
Increses water resistance by 24% |
Timeline |
Additional 5% chance of evading an attack while casting |
Additional 10% chance of evading an attack while casting |
Additional 15% chance of evading an attack while casting |
Additional 20% chance of evading an attack while casting |
Emerald
|
Rough |
Tumbled |
Faceted |
Brilliant |
Weapon |
Adds lightning damage to melee attacks |
|
Adds lightning damage and increases attack power by 12% |
|
Armor |
Increases earth resistance by 8% |
|
Increases earth resistance by 18% |
|
Timeline |
+2 Max MP |
|
+6 Max MP |
|
Amethyst
|
Rough |
Tumbled |
Faceted |
Brilliant |
Weapon |
Increases physical damage by 20% when below 20% health |
|
|
|
Armor |
Reduces physical damage by 5% |
|
|
|
Timeline |
Increases magical damage by 20% when below 20% health |
|
|
|
Tourmaline
|
Rough |
Tumbled |
Faceted |
Brilliant |
Weapon |
Attacks have a 5% chance to cause paralysis for 3 seconds |
Attacks have a 10% chance to cause paralysis for 3 seconds. |
|
|
Armor |
Reduces magic damage by 5% |
Reduces magic damage by 10% |
|
|
Timeline |
Increase magic by 2 |
Increase magic by 4 |
|
|
Citrine
|
Rough |
Tumbled |
Faceted |
Brilliant |
Weapon |
Adds light damage to melee attacks |
|
|
|
Armor |
Increases chance of dodging by 5% when defending for 1 turn |
|
|
|
Timeline |
Increase chance to bump the targeted dark creature backward on the Timeline by 5% |
|
|
|
Diamond
|
Rough |
Tumbled |
Faceted |
Brilliant |
Weapon |
Increase speed by 1 |
Increases speed by 2 |
|
|
Armor |
Earn an additional 5% XP from each battle |
Earn an additional 10% XP from each battle |
|
|
Timeline |
Increase casting speed by 3% |
Increase casting speed by 6% |
|
|
Onyx
|
Rough |
Tumbled |
Faceted |
Brilliant |
Weapon |
Increases spell power by 10% |
|
|
|
Armor |
Reduces physical and magical damage by 20% when HP is below 20% |
|
|
|
Timeline |
Increases chance of dodging by 20% when HP is below 20% |
|
|
|
Spinel
|
Rough |
Tumbled |
Faceted |
Brilliant |
Weapon |
Increase attack power by 15% |
|
|
|
Armor |
Increase speed by 10% for 1 turn when interrupted |
|
|
|
Timeline |
Begin every turn 5% forward on the Timeline |
|
|
|
Princess Stone
The princess stone only has one quality:
Weapon |
Increases attack power by 40% |
Armor |
Reduces physical and magic damage by 25% |
Timeline |
Increases spell power by 35% |
Really helpful page, thanks for writing this up!
Just to let you know, the ones without specific information still scale with each level (tumbled, faceted, brilliant).