TFZP #232: Double-Edging Sword

Wobbly had an anniversary trip, where he did some time travel and used a double-edging sword to perform the reverse wobbly on a ladder. Do I need to say more? Yes? How More »

TFZP #231: What’s in Berz’ Fridge?

This podcast is (almost) entirely about what may or may not be in Berz’ fridge. I guess there’s books and games as well, but let’s focus on Berz’ fridge because that’s fun! More »

TFZP #230: I Think it’s Called a Moon Rainbow

2 of the 4 Zonkeys are back from vacation, and boy are their shins and knees beat up! Hear tales of Hawaii and lake adventures, ripped shorts, drunken walks home, doggie diarrhea, More »

TFZP #229: Clock Time with the Zonkeys

Do you want to enjoy several minutes of clock talk? I hope so, because you’re going to get to if you listen to this episode. There’s also talk of pinball, pellet grills More »

TFZP #228: Eating is Both Taste and Smell

There’s E3 news in this week’s’ podcast, but more importantly there’s discussion about the best types of apples (with and without salt), books, wifi trials and tribulations, painting skeletons, proper washing technique More »

 

Hearthstone – Poor Man’s Hunter Beast Deck (easy, common cards)

I found this deck over on HearthPwn and I’ve had a ton of luck with it. It’s a great deck for someone starting out – quite powerful but doesn’t use many (if any) rare or hard to get cards. Most of the cards will be things you have in your deck already, and any others can be crafted for a very low cost.

Borderlands 2: How to find and kill Jimmy Jenkins

Jimmy Jenkins drops great loot and is also a target for a badass challenge in Borderlands 2. He’s a rare spawn, but this video shows you a way to increase your odds of finding him while getting a nice bit of loot as well.

Survive the crushing platform puzzle in the Lair of Infinite Agony in Borderlands 2 every time!

Just posted a video to YouTube showing how to get through the crushing platform puzzle in the Lair of Infinite Agony in Borderlands 2. It’s actually pretty simple – just wait until all four platforms hit the top at roughly the same time (it’s ok if the second one hits a small bit before the first one) and then take off once the first one is down low enough. Here’s the video so you can see exactly what I’m talking about.

Hearthstone stuck at Checking for Updates…

Twice since I’ve been in the beta I’ve had an issue where Hearthstone wouldn’t start. Specifically, it’d get stuck on Checking for Updates. To fix this, I’ve done the following two steps:

I beat a game! XCOM: Enemy Unknown

Phew…  A sigh of relief. That was my first reaction upon seeing the game end with a double-tapped plasma rifle crit. It was quite a ride, but I’m not totally sure how I feel about it.

The Great Twitter Experiment of 2013: Part 2

My Twitter experiment has been going through the weekend. It’s time to do a check-in on its status. 

The Great Twitter Experiment of 2013

At some point last night I fell down the rabbit hole of Twitter followers. I found a bunch of seemingly unimportant people with hundreds of thousands of followers. “How did they get that many followers?” I wondered. “What the hell do they do now that they have that many followers?” And so my great Twitter experiment of 2013 began.

Second Impressions: Hearthstone

Since my last post about Hearthstone, I’ve played some more. “Some more” might be a little inaccurate – I’ve played quite a bit more. I’m happy to report that while it’s still dripping in World of Warcraft, it’s actually a pretty damn good collectible card game.

First Impressions: Hearthstone

Last night I received a magical email inviting me to participate in the Hearthstone beta test. I quickly signed in to the battle.net site and downloaded the new battle.net client. That small download didn’t work properly when I started it. A quick visit to the forums let me know that I needed to update either Starcrat 2 or World of Warcraft, which would update the battle.net files already on my machine, then run the Hearthstone installer. That seemed to work and I started the 1.3GB download of Hearthstone itself. It’s a beta, so I’m ok with that little hiccup.

Crunch, overtime and stress

Over the past week or so there’s been a reasonably sized stink on Twitter because of this tweet:

By the time ships for , we will have served the crunching team more than 11,500 dinners throughout development.

This lonely tweet raised the ugly topic of crazy overtime in game development (again), with all sorts of people chiming in on the situation. I’m a developer (though not in the games industry) and I’ve experienced some crunch, so I thought I’d write up my thoughts here.