Tag Archives: Dark Souls
The Souls games and how regular death encourages awesome level design
As many of you know, I’m a huge fan of the Souls games (Demon’s Souls, Dark Souls and Dark Souls 2). These games are often regarded as hard, and to some extent that’s true. You’ll die when playing any Souls game, and you’ll do it a lot. It’s baked into the game’s core mechanics. It’s one of the defining traits of the series. It also encourages some of the best level design I’ve ever witnessed.